Thursday, February 23, 2017

Kings Of War: Camp-Pain "scheduled campaign game": Scheduled Game #1

The rules we were given are that we can play as many "unscheduled" games we want, BUT we must get our scheduled game in for round 1 by March 1.  Last night my buddy Scott came by to get that game in.  His Ogres vs. my Kingdom of Men army.  At first I was scared to look across the battlefield and see these huge ogres...and by the end, I was still scared!  Not cause of their brutality, but because they are an incredible shooting army.  All my units that were lost were lost to shooting.  crazy!

 Set up.  Knights and shooting cav on the right flank, main line on the left with ballista support on the right.
 End of Scott's turn 1.  Just out of charge rang for me....so I had to get crafty.  He had me in a bad spot and Shot up my Foot Guard, one of my better units. 
 So I crept fwd and positioned my two units as 2 juicy targets...but one could get a flank.  The river helped me here....but would hurt me later.
 So here I had to move my light cav scouts on the knights flank to protect against a flank charge. in doing so, the Gobos lit up the cav and just barely got the route!  The Giant was scaring them walking around their flanks.  as you can see, the Scouts are running for their life!!!
 So here you can see the classic pincer.  The Pathfinder capable Warriors got the charge off on the Heavy Pikes, but were ensnared! The Berserkers saw their juicy opportunity for a flank.  As you can see, the foot guard are also off the board.  Shot to bits by the Ogre Heavy Xbows. 
 My first ever Healing charm to hit all 3 times and look, 3 SIXES!!!
 With the Warriors gone, There was now a HORDE Warriors unit in the river.  No photos exist of this combat but the Human units were able to charge and defeat them. 

 On the left flank, the knights had defeated the gobos, getting revenge for the scouts.  The giant kept them busy though as they danced around trying to get leverage.  The knights managed to stay out of shooting arc of the heavy xbows. 
 Trying to reform their lines and cross the river, the heavy pikes and Berserkers were constantly under fire. 
 The ballista hit the first two rounds of battle but never again....

 Here we see the battle of the hvy pikes and Giant.  The pikes got a charge but did poorly, then the Giant didn't hit much BUT due to his brutal, was able to waver them!!!  Not good for me.  Great for Scott. 
 The orger bhvy xbows killed the human standard bearer as well.  This was the final photo of the battle as there would be NO turn 7.  I'm sure on turn 7 Scott could have won by routing the hvy pikes. 

 View from the ballista position of the battle field.
 All my casualties....all routed from shooting.
 Team photo of the combatants 

 
This was my 6th game of King of War.  I have lost 3, and gotten a draw 3.  I am WINLESS!!!!  WOOHOOO!
For more fun gaming, please see my friend Scott's blog at http://vazanar.blogspot.com/ and the link can also be found on the right had sight of the page of my blog. 

Wednesday, February 22, 2017

Unscheduled Game #2: King of War Night: Camp-Pain Continues.

My buddy Kyle made it over for an unscheduled Camp-Pain game.  His Night Kin vs. my Kingdom Of Men.

It was a fun game, full of tactical and strategic mistakes, but we both learned from our mistakes....well, until the next time we repeat them.  HAHA.  Kyle is new to KOW too, so it was a good match up. 

Night king are nasty.  They have the Vicious special rule on ALL units, so they can reroll and "1"s rolled on the
"to wound" roll.  Nasty stuff.  Here is our game:

 Deployment
 
Both Kyle and I realized our mistakes right away.  Bad set up for my cav units and Kyle made a mistake with the placement of his bolt thrower and his flyers.  

This I think is turn 2.  Kyle didn't want to move his units turn one, so I HAD to move as his bolt thrower would hurt me.  On my flanks, I messed up again.  I forgot that I can move through units AND I was too afraid of his cav and flyers.  stupid on my part.  But Kyle kept me at length.  I used my scouts with carbines to hit his flyers.  The idea was to make them route....BUT, Dice gods were not with me, I rolled low.  So I knew I was dead. 

In the end, the bolt thrower did nothing.  Got one shot off which missed.  
 

The Foot Guard were soooo scared of the light xbows that they shit their pants and fainted!  No actually the tray failed and spilled everyone. 

We resorted to floating trays going fwd for the combat on the hill.  My Knights finally got the charge off at the Kin cav and killed them.  In the end, they were my only standing unit. 
 
Units tht did NOTHING: My Heavy Pikes, and my Knights were ineffective till the end.  Kyle's Bolt Thrower.  My pikes were literally wasted 185 points. 

Last standing units of our game. PS: That sorceress is BRUTAL!!!!  Congrats to Kyle for his win.  Evil puts more points on the board. 
 

 


Tuesday, February 21, 2017

King of War Presidents' Day game

Got another game in with my boys.  These guys LOVE Kings of War.  It reminds them of the Total War video game series.  Problem is, they are giving me MORE work to do, as in building and painting (finishing up armies really). 

 Constantine's turn.  This is turn 2.

 This is end of turn 3.  Their Soul Reaver Regiment (lower left) defeated my Heavy Pike Unit in the first charge! Brutal unit.  My Berserkers defeated his Skeleton Spears and in turn, his Soul Reveras charged the newly repositioned Berzerkers in the front and defeated them too.  The Foot Guard did prolonged battle with the Revenants and failed to route them a few times, but in the end, the Undead routed them!  The rifles on the hill blew away the Soul Reaver Cav after a few turns of shooting and that allowed my Knights to flank his Revenants. 


Here you see how the game ended.  No extra turn which caused a draw (25 point difference).  If we would of had a new turn, my plan was to run past his Soul Reaver Infantry with the Knights to get out of their arc and shoot them with my rifles and hopefully cause them to break OR shoot the standard or Necromancer. 
 
 
This game is fun.  Problem is, once things start to go bad, they go VERY bad.  And dice matter more than ever.  A few times I had wounded the Undead with crazy numbers but I rolled low and that was that!  I cant seem to roll high wit the nerve test in this game. 
 
Another mechanic i like is the use of movement trays to identify unit size.  This helps A LOT when you don't have enough models.  Say a horde of something, but you have 12-20 models.  Just spread them out on the base and you are good to go!  

Thursday, February 9, 2017

Kings Of War Game Night, Unscheduled Game #1

My buddies and I are playing a friendly campaign.  As my buddy calls it (his campaign), CAMP PAIN.  Last night's game was at my place, Kingdom of Men vs. the Abyssals (nasty demons).

We used my terrain and Urban Matz mat (4x4 grassland) as our battle field.  The terrain placement was random, 2D6 and a scatter die. 

It was a fun game, but as usual, I had some bad rolling, I was rolling low....when I really needed to roll high and as a result, was crushed.  My buddy is also a master gamer which added to my demise. 

Here are some photos from the game.

Start of turn 2.  My left flank was not set up correctly.  Nino did a great job placing his forces. In this photo you can see me trying to set up a trap for him to slam hi flank. 

Turn 3.  Thing on the left look bad for me.  My knights didn't do much on the charge and the scouts with their pistols didn't do anything on the hounds. The cannon was 100% useless never hitting a thing.
 
Nino saw the trap and used his two wing units to block a potential counter charge of his General Devil (as I call him) and charged my unit of Foot Guard.

Here is an example of shit luck....which is my life story with rolling dice.  I got off a flank charge and front charge.  34 dice to hit.  Hit a good amount causing a ton of wounds...all I needed to do was NOT get snake eyes.  Guess what I got.......see photo above. 


Only unit left was Spears.  They took a charge from 2 of Nino's best units.  The General and Wizard didn't do much and I called the game at start of Turn 6 as there was NO WAY to win or draw once the spearmen went down.  Good Game Nino!
 
I like King Of War much better than the older War Hammer from GW.  Game is quicker, easier, less to remember and just as fun!  Plus magic isn't sooo powerful that one super mage can wreck your entire army.  I prefer this game 100%.
 
PS: In progress of painting my army....


Terrain: The seach for cool terrain that wont break the bank and is easy to set up. 4Ground products

I am not a fan of cheesy terrain.  As a good painter, I prefer to paint my own terrain and make it look good.  That laser cut flat wood stuff was NOT to my liking, BUT.....4 Ground has changed my mind.

I recently ordered some 4 Ground laser cut, pre-painted buildings. I took a change and man, am I happy I did.  I have ordered a ton of this stuff, and plan on a few more.  It's pre-painted, and goes together with wood glue.  Easy, no painting (you can always touch thing up or change stuff it you REALLY want), great quality, and great for games like Mordheim, Bolt Action, Konflict '47, or any skirmish type game that you can play IN buildings. 

Here are some photos of what I ordered.  I like the Fabled Realms line from 4Ground and also their World at War line, which are ww2 type buildings. 




 Above is view of my Urban Mat with random terrain on it.  Fish tank terrain, 4Ground buildings and GW terrain.  I set this up just to comapare things.  You can see Bolt action models three with War Hammer models. 
 Close up of a Dark Elf assault on an Empire outpost...
US Para's shooting and moving on SS Grenediers as they re position. 
 My initital 4Ground purchase.
 First build.



 Panels fit in perfectly.  Pop them out of the sprue and pop them into the slot. 




NOT a Fabled realms kit. 

 
 Building the wagon

Super easy
 
So far I love this stuff.  I will be building more of the homes and terrain I bought soon.  Soon, will ahve a great selection of items for WW2 games and Mordheim type skirmish games.